Experiments
Experiments

Experiments

Skills
Godot
Unity
Date
I worked on a LOT of personal projects, prototypes, experiments, here are some highlights.
 
 

Unity: Idle-Trainer

An early prototype of a semi-idle RPG with procedurally generated dungeons
Made with Unity.
 
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Unity: DOOM WAD Parser.

A basic (PoC) DOOM WAD parser for Unity.
 
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Unity: .X Parser:

A basic .X model (text) file parser. It parses the files from a Project Zomboid local installation and reconstructs the mesh in Unity
 
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TypeScript: HTML5 <canvas> SR

A WIP “Unlit Software renderer” written in TypeScript.
software-renderer
clandaisUpdated Jun 13, 2022
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And a second one with PSX-like texture mapping issues.
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Unity: Klem-Unity-Tool-Belt:

A Unity Package that needs more work 🙂
Klem-Unity-Tool-Belt
clandaisUpdated Jun 2, 2023
 
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Unity: Lesson

I made a Unity course to teach a 10 years old kid how to code with Visual Scripting.
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Godot: Voxel Chunks

Basic Perlin Noise voxel terrain generation.
 
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Godot: Another Terrain Generator

Another procedural terrain generator using a grid of vertices.
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Godot: Procedural Island

An experiment where the player is able to explore a procedurally generated 2D Island. Each pixel on the map represent a 128 by 128 tiles chunk in the game.
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